Model files in the GTA III game era (RenderWare engine) have the extension .dff
and are RenderWare binary stream files. The GTA HD era games utilises RAGE, which uses model formats ending with .wdr
, .wdd
or .wft
.
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- Gta Vice City Models Download
Vice City Police Car Models. Six police car models for Grand Theft Auto: Vice City. This file contains 5 police car models and 1 police bike model. They replace the police cruiser and angel vehicles. Just download, pick a car, then read their individual readme files.(you wil need and IMGED tool to upload the cars). Hope you eonjoy! GTA Vice City APK: We all know about the thrilling and adventurous game that drives its player crazy like hell.Yeah, We are talking about Grand Theft Auto. Mainly the one series is Grand Theft Auto Vice City or simply GTA Vice City is the game that runs on the systems of some enthusiasts who like to drive automobiles without any speed limit and traffic rules. A Grand Theft Auto: Vice City (GTA:VC) Mod in the Other/Misc category, submitted by devang.nivatkar21 Signup Login Mods. (their base models) are $20000 by comparison. Certain heavy vehicles capped to 110 Km/h have their speed increased by +10 Km/h (120 Km/h). Manual Download. Gtavcsave251020.zip 1mo insertdrivefile. 3) Start fastman92ImgConsole.exe in interactive mode and print this: -create 'hqradar.img' '1' -importFromDirectory 'hqr-vc' -close 4) Copy hqradar.img and hqradar.dir into GTA Vice City models folder. 5) Open 'GTA Vice Citydatagtavc.dat' 6) As you can see, list of IMG archives located at the beginning, and to replace original radar files.
Download Vice City: Remastered 1.1 HD Models and Textures More Grand Theft Auto V Mods This is an high definition remake of the map found in the classic GTA: Vice City.
Tools and Scripts
Ut reborn rotmg. The following tools and scripts can be used to import & export (edit) these model files.
- ZModeler 2 – ideal for beginners to 3D modelling
- GTAForums: OpenIV - view and export/import
- GTAForums: GIMS - 3DSMax import/export
- GTAForums: 3DSMax/Gmax import/export
- GTAGarage: LightWave export
- GTAForums: Dextool – 2dfx export from 3DSMax
- DFF Viewer – a simple DFF models viewer
- GTAGarage: GTA Garage Mod Manager – can only view cars and weapons, by JernejL
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See also
- WDD, WDR – GTA IV model formats
- RW file format specification
- MDL – Stories model formats
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • Image listing • Map Listing • Native functions • Paths • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |
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v · d · e Grand Theft Auto: Liberty City Stories | |
---|---|
File Formats | .chk • .dat • .dtz • .gxt • .img • .mdl • .pss • .scm • .vb |
Documentation | Leeds Engine • Opcodes • Radio Stations • Saves • Scrollbar • Vehicles |
Tools | Sanny Builder |
Useful Links | Community Portal • Discussion Forum • Modding Topic • Mobile Modding |
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Grand Theft Auto: San Andreas | |
---|---|
File Formats | .b • .col • .cfg • .cut • .dff • .dat • .fxp • .gxt • .ide • .ifp • .img • .ipl • nodes*.dat • .ped • .rep • .rrr • .scm • .set • .txd |
Documentation | Audio • Cryptography • Cutscenes • Game memory • Handling.cfg • Map Listing • Mission Packs • Opcodes • Paths • Replays • Saves • Scripts • Sound Effects • Statistics • Vehicles • Wanted levels |
Tools | CLEO • Collision File Editor II • ENBSeries • G-Tools • IMG Tool • Limit Adjuster • Map Editor • Mod Loader • San Andreas Audio Toolkit • Sanny Builder • TXD Workshop • Magic.TXD |
Tutorials | San Andreas v2.0 Modding • How to create a mission • How to create a script • How to use Map Editor • Vehicle Mod Installation |
Modifications | Design Your Own Mission • Gostown Paradise • GTA: United • Myriad Islands |
Multiplayer | gtaTournament • Multi Theft Auto • San Andreas Multiplayer • (more..) |
Useful links | Community Portal • Discussion Forums • Modding Forums • Mods on GTAGarage.com • Mobile Modding • Opcodes Database |
v · d · e Grand Theft Auto: Vice City | |
---|---|
File Formats | .adf • .b • .col • .cfg • .dff • .dat • .gxt • .ide • .ifp • .img/.dir • .ipl • .raw/.sdt • .rep • .set • .scm • .txd |
Documentation | Audio • Handling • Map Listing • Opcodes • RenderWare • Script Paths • Saves • Sound Effects • Statistics • Vehicles • Wanted levels • Weapons |
Tools | CLEO • Collision File Editor II • G-Tools • GXT Editor • IMG Tool • Limit Adjuster • KEd (map editor) • Sanny Builder • TXD Workshop • Magic.TXD |
Tutorials | How to create a mission • How to create a script • Vehicle Mod Installation |
Multiplayer | GTA:LC Multiplayer • gtaTournament • Multi Theft Auto • State Of Liberty Online • Vice City Multiplayer • Vice City Online |
Useful links | Community Portal • Discussion Forums • Modding Forums • Mods on GTAGarage.com • Mobile Modding • Opcodes Database |
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Grand Theft Auto III | |
---|---|
File Formats | .b • .col • .cfg • .dff • .dat • .gxt • .ide • .ifp • .img • .ipl • .raw/.sdt • .set • .scm • .txd |
Documentation | Audio • Handling.cfg • Map Listing • Opcodes • Paths • RenderWare • Saves • Sound Effects • Statistics • Vehicles • Wanted levels • Weapons |
Tools | CLEO • Collision File Editor II • G-Tools • IMG Tool • Map Editor • Sanny Builder • TXD Workshop • Magic.TXD • Water Editor |
Tutorials | How to create a mission • How to create a script • How to use Map Editor • Vehicle Mod Installation |
Multiplayer | Liberty Unleashed • Multi Theft Auto • More.. |
Useful links | Community Portal • Discussion Forums • Modding Forums • Mods on GTAGarage.com • Mobile Modding • Opcodes Database |